After redesigning Carambola for a more streamlined gameplay experience,
we shifted our focus to Carambola's original intended purpose, promoting cultural knowledge and folklore through interactive learning. We hypothesized on utilizing the
cultural competency checklist, a verified assessment test to measure cultural awareness, and would ask our testers to take the assessment before and after playing Carambola to determine if an increase in cultural awareness was prevalent. Because we did not have many Greek-identifying testers available,
we focused on observing the effect a modified Carambola (with only the Chinese astrology inspired levels) had on the cultural awareness of Chinese Americans. After our study concluded, we observed an average increase in the cultural awareness of testers by about 2 points (The maximum score was 44, and testers scored an average of 33.7 before gameplay and 36 after gameplay). Based on our paired samples test, we were also able to verify that this was statistically significant, meaning that
Carambola had a significant effect in increasing the cultural awareness of players before and after gameplay. Please take a look at the
full research paper we wrote for more on how we verified this.